Tim Follin - Thoughts On Video Game Music

Thoughts On Video Game Music

Follin's methodology of music was that music is "basically an unconscious experience" that does not and should not "engage your intellect." Rather, Follin believed game music was "more of a sort of atmospheric thing" and had "always written music to be part of something else," intending for the video game (or other media the music is composed for) to provide the image or scene of context.

Within his personal experience, Follin always found the hardest part of creating music to be the concept phase, saying "I probably tear my hair out more over arrangement than over anything else." The easiest part was the execution of the solidified concepts.

Follin felt the idea of computer music was "a silly one to begin with," as soundchips from the earliest platforms (e.g. ZX Spectrum) were only meant to produce sound effects. As early as 1994, Follin expressed his desire to move away from scoring video games and transition to films, stating that he preferred never to work with chip-generated music again along with his hopes that the games industry would not move backwards from the emerging standard of CD audio. Whether dealing with the audio limitations of older consoles or a game's narrow style guidelines when composing for modern soundtracks, Follin regarded the challenge of creating music within constraints to be an interesting part of working in video game music.

As a video game composer, Follin believed the necessities of being proficient in many genres and creating music on demand often confused the general public, who are used to acts that produce one style of music. He observed that "musicians generally aren't rewarded for being heterogeneous."

During his game music career, Follin never had the mood or interest to join any demoscene groups. Though Follin knew few fellow video game composers, he highly respected Richard Jacques for the amount of work put into his music.

Read more about this topic:  Tim Follin

Famous quotes containing the words thoughts, video, game and/or music:

    I read, with a kind of hopeless envy, histories and legends of people of our craft who “do not write for money.” It must be a pleasant experience to be able to cultivate so delicate a class of motives for the privilege of doing one’s best to express one’s thoughts to people who care for them. Personally, I have yet to breathe the ether of such a transcendent sphere. I am proud to say that I have always been a working woman, and always had to be ...
    Elizabeth Stuart Phelps (1844–1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    In the game of love, the losers are more celebrated than the winners.
    Mason Cooley (b. 1927)

    As if, as if, as if the disparate halves
    Of things were waiting in a betrothal known
    To none, awaiting espousal to the sound
    Of right joining, a music of ideas, the burning
    And breeding and bearing birth of harmony,
    The final relation, the marriage of the rest.
    Wallace Stevens (1879–1955)