The Story
Although the main plot of the game - the never ending story of the battle between Elves and humans on one side and Orcs on the other - is not a particularly engrossing one, and it's by no means original, Thracia has an interesting and innovative take on creating a story for itself.
The great map is divided up into nine main regions. Each region has a name that is somehow linked to the history of the land. The player can find out these ancient tales from a special purpose building that also acts as a Quest Giver. The twist is that each story is in fact ongoing, and the quests actually shape the way history is written. Decisions made by the players during the quests have different outcomes that influence the tale. The result is a mostly unique legend for every player.
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Famous quotes containing the word story:
“A story has been thought through to the end when it has taken the worst possible turn.”
—Friedrich Dürrenmatt (19211990)
“I know not whether the remark is to our honour or otherwise, that lessons of wisdom have never such power over us, as when they are wrought into the heart, through the ground-work of a story which engages the passions: Is it that we are like iron, and must first be heated before we can be wrought upon?”
—Laurence Sterne (17131768)