Thief II: The Metal Age

Thief II: The Metal Age is a 2000 first-person stealth game developed by Looking Glass Studios and published by Eidos Interactive as the sequel to 1998's Thief: The Dark Project. Set in and around a steampunk fantasy metropolis called the City, the game's plot follows Garrett, a master thief, as he works to uncover a conspiracy. The player assumes the role of Garrett and undertakes missions that range from theft to kidnapping and sabotage.

While designing Thief II, the developers sought to build on its predecessor's foundation. They emphasized the urban stealth elements that were used occasionally in the original game, and minimized sections that included supernatural opponents. As with its predecessor and System Shock 2, the game was built with the Dark Engine, which was modified to provide better graphics.

Thief II received positive reviews from critics, and its commercial reception was strong. However, Looking Glass faced extreme debt problems and revenue from Thief II was processed slowly, which led to the company's closure in 2000. ION Storm and Eidos released a follow-up to Thief II, entitled Thief: Deadly Shadows, in 2004.

Read more about Thief II: The Metal Age:  Gameplay, Plot, Development, Reception, Fan Expansion

Famous quotes containing the words thief, metal and/or age:

    I askèd a thief to steal me a peach
    He turned up his eyes
    I ask’d a lithe lady to lie her down
    Holy & meek she cries—

    As soon as I went
    An angel came.
    He wink’d at the thief
    And smild at the dame—

    And without one word said
    Had a peach from the tree
    And still as a maid
    Enjoy’d the lady.
    William Blake (1757–1827)

    And, indeed, is there not something holy about a great kitchen?... The scoured gleam of row upon row of metal vessels dangling from hooks or reposing on their shelves till needed with the air of so many chalices waiting for the celebration of the sacrament of food. And the range like an altar, yes, before which my mother bowed in perpetual homage, a fringe of sweat upon her upper lip and the fire glowing in her cheeks.
    Angela Carter (1940–1992)

    When I came of age I did not know much. Still somehow, I could read, write, and cipher to the Rule of Three.... The little advance I now have upon this store of education, I have picked up from time to time under the pressure of necessity.
    Abraham Lincoln (1809–1865)