Development
Thief II began development in January 1999. During the early stages of production, the team set up regular "movie nights" for inspiration. The films they watched included The Third Man, Metropolis, M and The Phantom of the Opera.
Thief II was announced in May 1999, as part of a development agreement between Looking Glass Studios and Eidos Interactive to create four new games in the Thief series.
The game utilizes the upgraded version of the game engine, the Dark Engine, used in System Shock 2. It supports 16-bit color, more polygons in character models, larger textures, color light and weather effects. Other changes include an increase in the number of AI behaviors, some guards raise an alarm rather than try to fight, and their awareness levels will increase if they see something out of place. Items have been upgraded or introduced, such as a remote camera and flares. Supernatural enemies such as zombies were mostly removed.
Cooperative gameplay for up to four players was originally announced but this did not appear in the final game. One planned gameplay mode, dubbed "Theftmatch", saw players on opposing teams racing to steal the most in an NPC guarded building.
Read more about this topic: Thief II: The Metal Age
Famous quotes containing the word development:
“Dissonance between family and school, therefore, is not only inevitable in a changing society; it also helps to make children more malleable and responsive to a changing world. By the same token, one could say that absolute homogeneity between family and school would reflect a static, authoritarian society and discourage creative, adaptive development in children.”
—Sara Lawrence Lightfoot (20th century)
“I have an intense personal interest in making the use of American capital in the development of China an instrument for the promotion of the welfare of China, and an increase in her material prosperity without entanglements or creating embarrassment affecting the growth of her independent political power, and the preservation of her territorial integrity.”
—William Howard Taft (18571930)
“... work is only part of a mans life; play, family, church, individual and group contacts, educational opportunities, the intelligent exercise of citizenship, all play a part in a well-rounded life. Workers are men and women with potentialities for mental and spiritual development as well as for physical health. We are paying the price today of having too long sidestepped all that this means to the mental, moral, and spiritual health of our nation.”
—Mary Barnett Gilson (1877?)