Development
Thief II began development in January 1999. During the early stages of production, the team set up regular "movie nights" for inspiration. The films they watched included The Third Man, Metropolis, M and The Phantom of the Opera.
Thief II was announced in May 1999, as part of a development agreement between Looking Glass Studios and Eidos Interactive to create four new games in the Thief series.
The game utilizes the upgraded version of the game engine, the Dark Engine, used in System Shock 2. It supports 16-bit color, more polygons in character models, larger textures, color light and weather effects. Other changes include an increase in the number of AI behaviors, some guards raise an alarm rather than try to fight, and their awareness levels will increase if they see something out of place. Items have been upgraded or introduced, such as a remote camera and flares. Supernatural enemies such as zombies were mostly removed.
Cooperative gameplay for up to four players was originally announced but this did not appear in the final game. One planned gameplay mode, dubbed "Theftmatch", saw players on opposing teams racing to steal the most in an NPC guarded building.
Read more about this topic: Thief II: The Metal Age
Famous quotes containing the word development:
“To be sure, we have inherited abilities, but our development we owe to thousands of influences coming from the world around us from which we appropriate what we can and what is suitable to us.”
—Johann Wolfgang Von Goethe (17491832)
“Somehow we have been taught to believe that the experiences of girls and women are not important in the study and understanding of human behavior. If we know men, then we know all of humankind. These prevalent cultural attitudes totally deny the uniqueness of the female experience, limiting the development of girls and women and depriving a needy world of the gifts, talents, and resources our daughters have to offer.”
—Jeanne Elium (20th century)