Development
EA Games announced on May 5, 2003 that the Maxis studio had begun development on The Sims 2. The game was first shown at E3 in Los Angeles, California on May 13, 2004. Will Wright admits that while most of the content of The Sims 2 are original ideas, inspiration for its own expansions and constituents spawned from the successes of the first game. The community interest in the antecedent The Sims: Unleashed and The Sims: Hot Date expansions ensured the creation of The Sims 2: Pets and The Sims 2: Nightlife expansions, respectively.
After development concluded, designers from Maxis regarded The Sims 2 as very capricious during creation. Bugs would appear, and Sims would be "tweaked", or have anomalies not present in a previous run. A teaser trailer was provided on the Makin' Magic CD but was later uploaded to websites all over the Internet.
Read more about this topic: The Sims 2
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