Game Development
Production of TSL began in October 2000. After a long period of limited production and loss of focus, the original TSL team was reorganized under César Bittar, previously one of the project writers, in January 2002. Dividing the production crew into five departments (Art, Design, Audio, Programming, and Public Relations), he made POS into an efficient working unit. Little of the original plot was kept, so its resemblance to the original team's concept is limited.
The game was intended to be released as a trilogy, but later was altered to be released as a single game. The finished game was to contain Chapters 1 and 2. The development team said that "Chapters 3 – 9 will most likely never be released non-commercially, because without funding, it would take us 10 or more years to complete them." They have since stated that they intend to complete the story in five episodes and offer a true ending as opposed to a cliffhanger.
A short demo of Chapter 1 was released on July 30, 2006. A beta testing build containing 3 scenes from Chapter 1 was released on March 9, 2008. On June 1, 2009 the team said that in the next couple of months they would be working to put the finishing touches on the game and submit it to Vivendi Games, Inc for approval.
Read more about this topic: The Silver Lining (video Game)
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