The King of Fighters '99 - Development

Development

The King of Fighters '99 initially meant to remove Kyo Kusanagi and Iori Yagami from the series due to the introduction of the new lead character, K'. However, due to negative fan response in location tests, they decided to readd them. Kyo was also redesigned for this game, but the developers still liked Kyo's school uniform outfit. As such, based on the concept of adding EX versions from various characters in previous games, the staff created the Kyo clones, which would feature Kyo with classic movesets. The staff wanted to create a Robo Army Team. However, this idea was abandoned but they later made it a tribute in The King of Fighters 2000 by introducing Rocky, a character from Robo Army as a striker for Maxima. The character Whip was originally meant to appear in The King of Fighters '96, but due to Leona's introduction in that game, the staff decided to wait until KOF '99. Developers also found troubles with the large number of young characters appearing in the game; as such the staff also designed older character such as Maxima and Vannesa to balance the game. In contrast to this, Bao was added to the game in order to reduce the average age from the Psycho Soldiers Teams (which changed from 42 to 34 with Bao's introduction). The boss character, Krizalid, was designed "with a straight, stylish appearance and earnest strength." However, the designer in charge mentioned he "overdid it." Due to the large number of unused graphics accumulated on the Neo Geo version, some of Krizalid's graphics were removed. With the release from the Dreamcast port, the staff could add Krizalid's graphics due to the capacities from such console. Vanessa was also meant to be playable in the game, but due to time constraints, she was only a striker character in the Dreamcast port.

Read more about this topic:  The King Of Fighters '99

Famous quotes containing the word development:

    The development of civilization and industry in general has always shown itself so active in the destruction of forests that everything that has been done for their conservation and production is completely insignificant in comparison.
    Karl Marx (1818–1883)

    Somehow we have been taught to believe that the experiences of girls and women are not important in the study and understanding of human behavior. If we know men, then we know all of humankind. These prevalent cultural attitudes totally deny the uniqueness of the female experience, limiting the development of girls and women and depriving a needy world of the gifts, talents, and resources our daughters have to offer.
    Jeanne Elium (20th century)

    Creativity seems to emerge from multiple experiences, coupled with a well-supported development of personal resources, including a sense of freedom to venture beyond the known.
    Loris Malaguzzi (20th century)