The Continuum - Gaining Experience

Gaining Experience

Every battle you fight will generate experience points (XP) for the units involved. XP increases depending on how well your units have done in battle, and how large the battle was. The following will explain how XP generation is broken down.

Winning a battle will generate 100% XP, while Lossing nets 50% XP for each unit.

There are several XP bonus modifiers:

- Unit that kills the most chars = 150 XP bonus - Unit that does the most damage = 150 XP bonus - Death of a unit = -50 XP penalty for that unit

Army PV as a factor in XP generation: The XP earned per match is determined by the PV of the match. As you raise in PV, you raise the amount of XP earned. The most you can receive for a win is 950 XP and you hit that somewhere over 20,000 PV.

Army PV in relation to your opponent:

If the PV difference in two armies is greater than 500 and less than 1,001, then the larger army (that wins) will gain 100 XP less than normal per character. If the smaller army manages to pull off a win, their characters will get a 100 XP bonus.

If the PV difference in two armies is greater than 1000 but less than 5,001, then the larger army (that wins) will gain 250 XP less than normal per character. If the smaller army manages to pull off a win, their characters will get a 250 XP bonus.

If the PV difference in two armies is greater than 5000, then the larger army (that wins) will gain 0 XP. If the smaller army manages to pull off a win, their characters will get a 250 XP bonus.

This means that taking into battle significantly more PV then your opponent will penalize your units in XP generation, this was designed to help ensure fairer battles.

Player Skill in relation to your opponent: Anyone Skill 3 or greater that plays a Skill 1 will receive 50% XP. Anyone else can play anyone else and receive normal XP.

Unranked: An unranked game will give your units 25% XP.

Victory Conditions: These only matter during surrenders. Some of them will give 25% XP if the opponent surrenders.

Read more about this topic:  The Continuum

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