Texture Memory

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It is most often (but not always) implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery.

Larger amounts of texture memory allow for more detailed scenes.


Famous quotes containing the words texture and/or memory:

    The verbal poetical texture of Shakespeare is the greatest the world has known, and is immensely superior to the structure of his plays as plays. With Shakespeare it is the metaphor that is the thing, not the play.
    Vladimir Nabokov (1899–1977)

    When he became all eye when one was present, and all memory when one was gone; when the youth becomes the watcher of windows, and studious of a glove, a veil, a ribbon, or the wheels of a carriage, when no place is too solitary, and none too silent.
    Ralph Waldo Emerson (1803–1882)