Style
Yoshitaka Amano has been considered by Nomura as one of his biggest influences when doing artworks for the games. His four "seniors" that also were major influences include Yoshinori Kitase, Hironobu Sakaguchi, Hiroyuki Ito and Tetsuya Takahashi. Ito's work as a battle system designer inspires him when thinking of the gameplay system for the Kingdom Hearts games. When designing characters, Nomura wants their names and outfits be related with their personalities. An example occurs in Final Fantasy X where the protagonist Tidus was given a colorful uniform in order to reflect his cheerful personality and contrast previous moody Final Fantasy characters. His name is also related with the one from Yuna, another character appearing in the game, with the former being Okinawan for "Sun" and the latter Okinawan for "night". Various characters such as Squall Leonheart and Lulu are given multiple accessories, making the games more challenging for the programmers.
When directing Advent Children, Nomura explained how the film was different from Western films due to the lack of direct answers from the plot. He added that he wants viewers to interpret certain scenes themselves and then discussing them with friends as another way to enjoy the film. The same occurs within the Kingdom Hearts series where the scenes that show unknown characters are left to the player's imagination until the following reveals it.
Read more about this topic: Tetsuya Nomura
Famous quotes containing the word style:
“To translate, one must have a style of his own, for otherwise the translation will have no rhythm or nuance, which come from the process of artistically thinking through and molding the sentences; they cannot be reconstituted by piecemeal imitation. The problem of translation is to retreat to a simpler tenor of ones own style and creatively adjust this to ones author.”
—Paul Goodman (19111972)
“We think it is the richest prose style we know of.”
—Henry David Thoreau (18171862)
“It is the style of idealism to console itself for the loss of something old with the ability to gape at something new.”
—Karl Kraus (18741936)