Take IT or Leave IT (game Show) - Phase One

Phase One

The aim of the game is simple. There are ten steps to the final phase and for each step there is a question. In the first phase, the players must answer questions and make money to go into the jackpot, which will be played for in the final phase. To win money, they must answer questions correctly. The questions are presented with an answer, which the team can decide to either "Take it!" as their answer or "Leave it!" in the hope that the next answer they are presented with is the correct answer.

If the team gives a right answer, the answer flashes green and the "Wall of safes" is brought up on screen. The wall of safes have 20 safes 18 contain cash values from 1p to £15,000. There are also two "booby traps", which can knock the team in control out of play by making them go to the sin bin, placing their rivals in play. Each member of the team selects a safe to open. The first safe opened can either be banked by the team or (especially, if it is a low value safe) can be rejected for the second chosen safe. The risk here is that they might open a lower value safe or even eliminate themselves from play by revealing a booby trap or have one of the top amounts in their second choice.

If the team decides to take an answer and it is wrong, the answer flashes red and the team must swap places with the team in the sin bin.

Read more about this topic:  Take It Or Leave It (game Show)

Famous quotes containing the word phase:

    The Indians feel that each stage is crucial and that the child should be allowed to dwell in each for the appropriate period of time so that every aspect of his being can evolve, just as a plant evolves in the proper time and sequence of the seasons. Otherwise, the child never has a chance to master himself in any one phase of his life.
    Alan Quetone (20th century)

    It no longer makes sense to speak of “feeding problems” or “sleep problems” or “negative behavior” is if they were distinct categories, but to speak of “problems of development” and to search for the meaning of feeding and sleep disturbances or behavior disorders in the developmental phase which has produced them.
    Selma H. Fraiberg (20th century)