Super R-Type - Gameplay

Gameplay

Super R-Type borrows four stages from R-Type II and adds three new ones. The game is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many early SNES games. But unlike the others Super R-Type slows down to virtual standstill when there are many things on the screen. However, it was useful for players when there were too many shots because it was easier to avoid them.

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