Subsumption Architecture - Description

Description

A subsumption architecture is a way of decomposing complicated intelligent behaviour into many "simple" behaviour modules, which are in turn organized into layers. Each layer implements a particular goal of the agent, and higher layers are increasingly abstract. Each layer's goal subsumes that of the underlying layers, e.g. the decision to move forward by the eat-food layer takes into account the decision of the lowest obstacle-avoidance layer. As opposed to more traditional AI approaches subsumption architecture uses a bottom-up design.

For example, a robot's lowest layer could be "avoid an object", on top of it would be the layer "wander around", which in turn lies under "explore the world". Each of these horizontal layers access all of the sensor data and generate actions for the actuators — the main caveat is that separate tasks can suppress (or overrule) inputs or inhibit outputs. This way, the lowest layers can work like fast-adapting mechanisms (e.g. reflexes), while the higher layers work to achieve the overall goal. Feedback is given mainly through the environment.

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