Creation
Due to the extremely rapid rhythmic bursts, after a certain rhythmic point—i.e. the 128th note—some stutters begin to sound like a tone rather than a short percussive beat. Traditional stutter edits splice percussive vocals or drum loops because they begin as rhythmic rather than constant tones. These percussive, on-the-beat areas are known as attack transients, and are usually no longer than an eighth note. The splicing of percussive samples results in a more attention-getting sound than it would with a single sustained pitch. Stutters also often reduce notes within bars, beginning with 32nd notes, then reducing to 64th and 128th or something similar.
Stutter edits involve such minute numbers that they cannot be created within one program. Often, separate plugins are necessary to tweak the edit to the desired level, and then import it back into the primary program, known as the Digital Audio Workstation (DAW). It is in part due to this that the stutter edit is such a time-consuming process. Along with splicing and cutting the individual sample, the sample is often taken out of the DAW, sometimes to a differently formatted program or plugin. This means that upon importing the edit back into the DAW, further editing is required to achieve the desired effect.
Read more about this topic: Stutter Edit
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