Development
Stranglehold uses a heavily modified version of the Unreal Engine 3. Among these modifications is Massive Destruction (also known as Massive D), a set of physics technologies that allows players to destroy nearly every object in a given level. Stranglehold also incorporates a body swapping technique that randomizes parts of enemy character models, producing varied characters rather than repetitious clones.
Stranglehold incorporates location-based damage. The AI responds differently to various hit locations, varying enemy reactions with damage-mapped impact points. This feature is integrated throughout the game, but especially apparent during the second of four Tequila Bombs: Precision Aim. Also, while targets take time to recover from flesh wounds, they will eventually revive (even if unable to stand) and continue to fire until passing out from simulated blood loss.
Stranglehold contains dynamic in-game advertising, such as posters and billboards for real world products appearing during gameplay.
A trailer for Stranglehold was present as an extra feature in Mortal Kombat: Armageddon.
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