Stargate Worlds - Development

Development

CME and MGM announced in February 2006 that work had begun on a massively multiplayer online role-playing game (MMORPG). CME released several concept art images from Stargate Worlds in late 2006 along with announcing the use of Unreal Engine 3.0. This was also the first public release on the Stargate Worlds computer-generated art. In November, 2006 CME announced that Stargate Worlds had moved from pre-production to enter the production phase of the games development. To celebrate this, they released new images for the game. The showrunners of Stargate SG-1 have been closely connected with the Stargate Worlds project including co-creator Brad Wright serving as a games creative consultant. Developer Chris Klug in an interview said that creating a game out of the Stargate Universe was easy because of the "breadth of content." Development progress for the game was reported to have slowed down drastically because of the Great Recession of 2007. FireSky had struck a deal with Convergys Corporation (CVG), which is a corporation leading in global relationship management. The company would provide the state-of-the-art customer support services for Stargate Worlds, to give the gamers their "best" gaming experience "ever".

In an interview with GateWorld, Wright said he had doubts if the game would be released at all. Marketing manager from FireSky announced that the game was still in development, even if people said otherwise. He further stated that they were arranging deals to cover their financial responsibilities and fund the remainder of development of the video game.

Registrations were accepted for a closed beta version, with participants to be drawn randomly from the pool of registrants. Registration was limited to those aged 18 and over.

On February 12, 2010, CME filed for Chapter 11 bankruptcy with development on hold.

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