Star Wars: X-Wing - Development

Development

Until 1992, Brøderbund held the license for Star Wars computer games. When the license reverted to LucasArts, designer Lawrence Holland decided to develop a Star Wars game that took advantage of his prior experience developing World War II air combat simulators. X-Wing's game engine was one of the first to use higher-detailed 3D polygonal graphics, rather than bitmaps.

The game's MIDI musical score includes pieces from John Williams' Star Wars score in addition to original compositions. X-Wing is the first non-adventure game to use the iMUSE Interactive MUsic Streaming Engine, although the system's level of interactivity is reduced from previous iterations. For X-Wing, iMUSE provides musical cues in response to in-game events, such as the arrival of friendly or hostile ships. Music designers Michael Land, Clint Bajakian, and Peter McConnell used familiar elements of Williams' music to create these cues. The musical cues were designed to blend seamlessly with the rest of the in-game music soundtrack.

Read more about this topic:  Star Wars: X-Wing

Famous quotes containing the word development:

    Good schools are schools for the development of the whole child. They seek to help children develop to their maximum their social powers and their intellectual powers, their emotional capacities, their physical powers.
    James L. Hymes, Jr. (20th century)

    This was the Eastham famous of late years for its camp- meetings, held in a grove near by, to which thousands flock from all parts of the Bay. We conjectured that the reason for the perhaps unusual, if not unhealthful development of the religious sentiment here, was the fact that a large portion of the population are women whose husbands and sons are either abroad on the sea, or else drowned, and there is nobody but they and the ministers left behind.
    Henry David Thoreau (1817–1862)