Star Trek: Bridge Commander - Development

Development

In late 1998, publishers Activision made contact with Totally Games for the start of development of Bridge Commander. Employees working for Totally Games spent six months into research, design and testing for the game to be within the bounds of the Star Trek universe. At E3 2001, the Multi-Player mode originally to be included was dropped in favour for Single-Player but this announcement was reversed several days later.

Read more about this topic:  Star Trek: Bridge Commander

Famous quotes containing the word development:

    For decades child development experts have erroneously directed parents to sing with one voice, a unison chorus of values, politics, disciplinary and loving styles. But duets have greater harmonic possibilities and are more interesting to listen to, so long as cacophony or dissonance remains at acceptable levels.
    Kyle D. Pruett (20th century)

    The man, or the boy, in his development is psychologically deterred from incorporating serving characteristics by an easily observable fact: there are already people around who are clearly meant to serve and they are girls and women. To perform the activities these people are doing is to risk being, and being thought of, and thinking of oneself, as a woman. This has been made a terrifying prospect and has been made to constitute a major threat to masculine identity.
    Jean Baker Miller (20th century)

    They [women] can use their abilities to support each other, even as they develop more effective and appropriate ways of dealing with power.... Women do not need to diminish other women ... [they] need the power to advance their own development, but they do not “need” the power to limit the development of others.
    Jean Baker Miller (20th century)