Star Fox Adventures - Development

Development

Rare was originally going to plan Star Fox Adventures for the Nintendo 64, as Dinosaur Planet, a game unrelated to the Star Fox series. The plot concerned Sabre (who later became Fox) and Krystal, along with their sidekicks Tricky and Kyte (who appears briefly at the beginning and near the end), and Randorn, a wizard who was Sabre's father and Krystal's adoptive father (who was dropped entirely). The SwapStone (which became the WarpStone) would let the player switch between Krystal and Sabre.

Shigeru Miyamoto mentioned in an interview that, after reviewing content of Dinosaur Planet for the Nintendo 64, the similarities of Rare's anthropomorphic designs to Nintendo's Fox McCloud design were striking. The title was later changed to be a Star Fox-brand launch game for the Nintendo GameCube. Before this, Rare released MP3s from the unreleased game, along with numerous trailers and screenshots of gameplay, many of which appeared in Star Fox Adventures.

The original title was Star Fox Adventures: Dinosaur Planet, but "Dinosaur Planet" was later removed. The game resulted in being Rare's final console video game released under Nintendo before the United Kingdom-based studio was sold and became a first-party developer for Microsoft.

Since its release, Star Fox Adventures has been designated a Player's Choice game by Nintendo, recognizing it as a game that has sold many copies and was available at a reduced retail price.

Read more about this topic:  Star Fox Adventures

Famous quotes containing the word development:

    Dissonance between family and school, therefore, is not only inevitable in a changing society; it also helps to make children more malleable and responsive to a changing world. By the same token, one could say that absolute homogeneity between family and school would reflect a static, authoritarian society and discourage creative, adaptive development in children.
    Sara Lawrence Lightfoot (20th century)

    If you complain of people being shot down in the streets, of the absence of communication or social responsibility, of the rise of everyday violence which people have become accustomed to, and the dehumanization of feelings, then the ultimate development on an organized social level is the concentration camp.... The concentration camp is the final expression of human separateness and its ultimate consequence. It is organized abandonment.
    Arthur Miller (b. 1915)

    A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.
    Sarah Bernhardt (1845–1923)