Voting
After every sixth turn, a voting session took place at the Star Chamber location. Players’ citizens had to be present at the Star Chamber location in order to vote, and each citizen usually had one vote. Cards could be played in order to increase or decrease the number of votes each citizen received.
Players distributed their votes between three categories:
- Power Play – Winning three Power Play votes won a player the game, and each Power Play further allowed a player an option between various bonuses. These included “declaring war,” “assassination” of an opponent’s hero, and a bonus to the player’s tech production.
- Alien Support – The Alien Support vote granted a player a bonus to his “destiny” total. Winning subsequent Alien Support votes granted an increasingly large “destiny” bonus.
- Peacekeepers – The Peacekeepers vote gave the player control of a Peacekeeper cruiser. Like the Alien Support vote, winning subsequent Peacekeepers votes gave the player control of an increasing number of Peacekeeper cruisers.
Read more about this topic: Star Chamber: The Harbinger Saga
Famous quotes containing the word voting:
“Even voting for the right is doing nothing for it. It is only expressing feebly your desire that it should prevail. A wise man will not leave the right to the mercy of chance, nor wish it to prevail through the power of the majority.”
—Henry David Thoreau (18171862)
“Its not the voting thats democracy, its the counting.”
—Tom Stoppard (b. 1937)
“Common sense should tell us that reading is the ultimate weapondestroying ignorance, poverty and despair before they can destroy us. A nation that doesnt read much doesnt know much. And a nation that doesnt know much is more likely to make poor choices in the home, the marketplace, the jury box and the voting booth...The challenge, therefore, is to convince future generations of children that carrying a book is more rewarding than carrying guns.”
—Jim Trelease (20th century)