Star Chamber: The Harbinger Saga - Voting

Voting

After every sixth turn, a voting session took place at the Star Chamber location. Players’ citizens had to be present at the Star Chamber location in order to vote, and each citizen usually had one vote. Cards could be played in order to increase or decrease the number of votes each citizen received.

Players distributed their votes between three categories:

  • Power Play – Winning three Power Play votes won a player the game, and each Power Play further allowed a player an option between various bonuses. These included “declaring war,” “assassination” of an opponent’s hero, and a bonus to the player’s tech production.
  • Alien Support – The Alien Support vote granted a player a bonus to his “destiny” total. Winning subsequent Alien Support votes granted an increasingly large “destiny” bonus.
  • Peacekeepers – The Peacekeepers vote gave the player control of a Peacekeeper cruiser. Like the Alien Support vote, winning subsequent Peacekeepers votes gave the player control of an increasing number of Peacekeeper cruisers.

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Famous quotes containing the word voting:

    It’s not the voting that’s democracy, it’s the counting.
    Tom Stoppard (b. 1937)

    Even voting for the right is doing nothing for it. It is only expressing feebly your desire that it should prevail. A wise man will not leave the right to the mercy of chance, nor wish it to prevail through the power of the majority.
    Henry David Thoreau (1817–1862)

    All voting is a sort of gaming, like checkers or backgammon, with a slight moral tinge to it, a playing with right and wrong, with moral questions; and betting naturally accompanies it. The character of the voters is not staked. I cast my vote, perchance, as I think right; but I am not vitally concerned that right should prevail. I am willing to leave it to the majority.
    Henry David Thoreau (1817–1862)