Star Brand - Powers and Function

Powers and Function

The most easily attainable powers of the Star Brand are flight, incredible strength, invulnerability and the ability to unleash blasts of destructive energy, up to the equivalent of a nuclear explosion in force (this last power is problematic, as the blast manifests as a sphere centered on the wielder indiscriminately destroying everything in his vicinity). In addition, the brand makes the bearer immortal, preserving him from aging and reviving and regenerating his body upon its violent death (Upon reviving, the Star Brand bearer will first take on a transitory but freakish alien shape before reverting to his normal human appearance; more than once, this has led observers to erroneously believe that the bearer is an alien masquerading as a human). The Star Brand's power also has a minor mutagenic aspect, in that those who wield it for a great number of years will grow taller and more massive. It is possible that all these "basic" abilities are the result of the infinite power of the Star Brand responding to the subconscious desires of the bearer.

The power of the Star Brand must be called up by the bearer's will (except for its preservative properties, which function subconsciously). If the bearer is frightened or disoriented, it is possible for their control to slip and leave him defenseless. Anger focuses the power, and will automatically activate it before the user can consciously do so. In time, the bearer uses the Star Brand instinctively until, if he wishes it, he has to consciously choose to turn it off.

With time, imagination and will, the bearer of the Star Brand can expand its abilities into anything he can conceive of. Early examples are learning to direct its destructive energy into controlled bolts and healing wounds of the bearer or others at will. Expanded powers have included the ability to "burn-out" the powers of other paranormals, creating objects from nothing (up to entire cities), reconstructing and redesigning the bodies of living beings, rendering inert all nuclear warheads on the planet and even time travel.

The brand itself is roughly the size of the palm of the hand and as far as has been shown is immaterial and effectively only two-dimensional. The Brand is utterly black in color and is smooth and warm to the touch. As long as it is somewhere on their skin the bearer may wield its powers. The brand can be transferred to another part of the body if the bearer wills it by skin-to-skin contact, thus the bearer can choose to place the Star Brand anywhere on his person, willing it into his hand then placing it anywhere on their body. However, this transfer involves some energy discharge, and the brand will burn off any hair it is placed over. The Star Brand and its power can be transferred to another person, but former owners are always left with a remnant of about 10% of its power, a remnant which regenerates and in time will grow to equal the original. In the series, the inaccuracy of the statement "10% of infinity" was noted, but never dealt with directly.

The Star Brand must be carried by a sentient being, otherwise its energy is spontaneously released in a massive uncontrolled explosion. The two most significant events of the New Universe, the White Event and the destruction of Pittsburgh (later dubbed the Black Event), were caused by attempts to transfer the Star Brand to inanimate objects.

There is some risk of "fallout" from massive uses of the Star Brand's power. Backlash from the Star Brand has occasionally altered nearby landscape and life.

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