Development
The development of Spyro the Dragon began in 1997, one year after Crash Bandicoot was released. The idea of a dragon was introduced by Insomniac artist Craig Stitt, while Alex Hastings developed a 3D panoramic engine containing some of the first level of detail renderers used on the PlayStation. During the development of the game, Spyro was originally going to be green, but the developers thought it was a bad idea because he would blend in with the Grass Areas, so they eventually changed him to purple. In an interview, Ted Price stated that they gave up the series after releasing Spyro: Year of the Dragon because his actions were limited, due to not being able to hold anything in his hands.
Read more about this topic: Spyro The Dragon (video Game)
Famous quotes containing the word development:
“To be sure, we have inherited abilities, but our development we owe to thousands of influences coming from the world around us from which we appropriate what we can and what is suitable to us.”
—Johann Wolfgang Von Goethe (17491832)
“For the child whose impulsiveness is indulged, who retains his primitive-discharge mechanisms, is not only an ill-behaved child but a child whose intellectual development is slowed down. No matter how well he is endowed intellectually, if direct action and immediate gratification are the guiding principles of his behavior, there will be less incentive to develop the higher mental processes, to reason, to employ the imagination creatively. . . .”
—Selma H. Fraiberg (20th century)
“Women, because of their colonial relationship to men, have to fight for their own independence. This fight for our own independence will lead to the growth and development of the revolutionary movement in this country. Only the independent woman can be truly effective in the larger revolutionary struggle.”
—Womens Liberation Workshop, Students for a Democratic Society, Radical political/social activist organization. Liberation of Women, in New Left Notes (July 10, 1967)