Development
The development of Spyro the Dragon began in 1997, one year after Crash Bandicoot was released. The idea of a dragon was introduced by Insomniac artist Craig Stitt, while Alex Hastings developed a 3D panoramic engine containing some of the first level of detail renderers used on the PlayStation. During the development of the game, Spyro was originally going to be green, but the developers thought it was a bad idea because he would blend in with the Grass Areas, so they eventually changed him to purple. In an interview, Ted Price stated that they gave up the series after releasing Spyro: Year of the Dragon because his actions were limited, due to not being able to hold anything in his hands.
Read more about this topic: Spyro The Dragon (video Game)
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