Space Combat Simulators - Control Systems

Control Systems

Most modern space flight simulators on the personal computer allow a player to utilise a combination of the WASD keys of the keyboard and mouse as a means of controlling the game (games such as Microsoft's Freelancer use this control system exclusively). By far the most popular control system among genre enthusiasts, however, is the joystick. Most fans prefer to use this input method whenever possible, but expense and practicality mean that many are forced to use the keyboard and mouse combination (or gamepad if such is the case). The lack of uptake among the majority of modern gamers has also made joysticks a sort of an anachronism, though some new controller designs and simplification of controls offer the promise that space sims may be playable in their full capacity on gaming consoles at some time in the future. In fact, X3: Reunion, sometimes considered one of the more cumbersome and difficult series of space simulations to master, was initially planned for the Xbox but later cancelled.

Read more about this topic:  Space Combat Simulators

Famous quotes containing the words control and/or systems:

    I have not ceased being fearful, but I have ceased to let fear control me. I have accepted fear as a part of life, specifically the fear of change, the fear of the unknown, and I have gone ahead despite the pounding in the heart that says: turn back, turn back, you’ll die if you venture too far.
    Erica Jong, U.S. author. In an essay in The Writer on Her Work, ch. 13 (1980)

    We have done scant justice to the reasonableness of cannibalism. There are in fact so many and such excellent motives possible to it that mankind has never been able to fit all of them into one universal scheme, and has accordingly contrived various diverse and contradictory systems the better to display its virtues.
    Ruth Benedict (1887–1948)