A smart toy is a toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to pattern, and alter its actions depending upon environmental stimuli. Typically, it can adjust to the abilities of the player. A modern smart toy has electronics consisting of one or more microprocessors or microcontrollers, volatile and/or non-volatile memory, storage devices, and various forms of input - output devices. It may be networked together with other smart toys or a personal computer in order to enhance its play value or educational features. Generally, the smart toy may be controlled by software which is embedded in firmware or else loaded from an input device such as a USB flash drive, memory Stick or CD-ROM. Smart toys frequently have extensive multimedia capabilities, and these can be utilized to produce a realistic, animated, simulated personality for the toy. Some commercial examples of smart toys are Amazing Amanda, Furby, iDog, and AIBO.
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Famous quotes containing the words smart and/or toy:
“Among the Very Rich you will never find a really generous man, even by accident. They may give their money away, but they will never give themselves away; they are egoistic, secretive, dry as old bones. To be smart enough to get all that money you must be dull enough to want it.”
—Gilbert Keith Chesterton (18741936)
“The world of men show like a comedy without laughter: populations, interests, government, history; t is all toy figures in a toy house.”
—Ralph Waldo Emerson (18031882)