A skill tree is a character development gaming mechanic typically seen in role-playing games. A skill tree consists of a series of skills (sometimes known as perks or by other names) which can be earned by the player as her or she levels up or otherwise progresses his or her player character. These skills grant gameplay benefits to the player; for example, giving the character the ability to perform a new action, or giving a boost to one of the character's stats.
A skill tree is called a "tree" because it uses a tiered system and typically branches out into multiple paths. A tiered skill tree will require a player to achieve certain skills before the next tier of skills become available. The player may be required to achieve all skills in one tier before moving on to the next tier, or may only be required to complete prerequisites for individual branches.
Famous quotes containing the words skill and/or tree:
“For in the word death
There is nothing to grasp; nothing to catch or claim;
Nothing to adapt the skill of the heart to, skill
In surviving, for death it cannot survive,
Only resign the irrecoverable keys.
The wave falters and drowns. The coulter of joy
Breaks. The harrow of death
Depends. And there are thrown up waves.”
—Philip Larkin (19221986)
“Probability but no truth, facility but no freedomit is owing to these two fruits that the tree of knowledge cannot be confused with the tree of life.”
—Friedrich Nietzsche (18441900)