Sid Meier's Colonization - Native Tribes

Native Tribes

Aside from European colonial powers, the NPC powers include eight Native American tribes, in four main categories. Each Native American settlement can convert one regular colonist into a specialist (such as an Expert Farmer or Cotton Planter); the specialist type varies in each settlement, with the capital settlement able to convert multiple times (natives will train indentured servants, but criminals are rejected). When a scout unit tries to enter a settlement, results may range from monetary gifts, to the revealing of nearby lands and the occasional being tied up for target practice (usually only if the natives are wary of the player's actions or growth on their lands).

After setting up a mission in a native settlement, some of their civilians may convert to Christianity and live in your colonies where they can used as trappers, farmers, miners, lumberjacks, and fishermen (but are nearly useless at skilled labor).

More advanced tribes live in larger cities. Conquering them is harder, but yields more treasure. On the standard map they typically have fewer settlements than the other tribes, but there is no difference on random maps.

At the start of the game, natives only fight with poorly armed warriors, but later on they may acquire horses and guns by defeating a unit carrying them.

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