Development
Despite being the sequel to the successful Shining in the Darkness, Sega allotted only a minimal budget to the development of Shining Force.
Contrary to popular assumption, Shining Force was not influenced by archetypal Tactical RPG Fire Emblem: Ankoku Ryƫ to Hikari no Tsurugi. In fact, when asked about the game, lead Shining Force developer Hiroyuki Takahashi remarked "The tempo of that title was so bad that it wasn't something I even wanted to play." Takahashi recalled that Shining Force was chiefly inspired by Dragon Quest. Asking himself how he and the rest of the development team could "take the battles from Dragon Quest and make them more fun", he drew inspiration from an obscure Japanese PC game called Silver Ghost, "a simulation action type of game where you had to direct, oversee and command multiple characters."
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