The World
The focus of the Shadow World setting is the Kulthea's Western Hemisphere. A massive techno-magickal barrier effectively prevents crossing into the Eastern Hemisphere. The lands of Kulthea are ruled variously by different strains of humans, elves, Lugrok, Murlog, and other fantastic creatures and peoples. Kulethean cultures vary in their technological development from the early stone-age to Steampunk fantasy interpretations of the Italian Renaissance or the Edwardian Era. The presence of magic is a boon and a bane, permitting feats not accomplishable by comparable earth-age cultures, but retarding overall technological development that lack the understanding of melding science and technology held in Kulthea's ancient history. Trade is performed by water and air-going ships or on horse-drawn vehicles, all of which must be aided by a guild of Navigators who can show paths that circumvent magical, weather and other hazards left over from ancient wars and malfunctioning technology.
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Famous quotes containing the word world:
“It is of the nobility of mans soul that he is insatiable: for he hath a benefactor so prone to give, that he delighteth in us for asking. Do not your inclinations tell you that the WORLD is yours?”
—Thomas Traherne (16361674)
“Autonomy means women defining themselves and the values by which they will live, and beginning to think of institutional arrangements which will order their environment in line with their needs.... Autonomy means moving out from a world in which one is born to marginality, to a past without meaning, and a future determined by othersinto a world in which one acts and chooses, aware of a meaningful past and free to shape ones future.”
—Gerda Lerner (b. 1920)