Shadow The Hedgehog (video Game Features)
Shadow the Hedgehog is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's Sonic the Hedgehog series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. Shadow the Hedgehog is the third game developed by Sega Studio USA. It is also the first Sonic game to be rated E10+ by the ESRB.
Following the trend of recent Sonic games such as Sonic Adventure and Sonic Heroes, Shadow the Hedgehog is a 3D platform game. Most levels have three possible missions—"Hero," "Dark," or "Normal"—that the player may choose to complete; some levels have only "Hero" and "Dark" missions. The missions completed determine the game's plot and subsequently playable levels, a feature referenced by the game's tagline, "Hero or villain? You decide." The plot centers on the attempt of Shadow, a creation of Doctor Eggman's grandfather, Professor Gerald Robotnik, to learn about his past after suffering from amnesia. To defeat enemies, Shadow can use various weapons and special attacks.
Shadow the Hedgehog was created for the Nintendo GameCube, PlayStation 2, and Xbox video game consoles. Upon release, the game received mixed critical reviews; reviewers criticized its controls and "dark" theme, especially the addition of guns and other weapons to traditional Sonic gameplay, but praised its replay value.
Read more about Shadow The Hedgehog (video Game Features): Gameplay, Development, Music
Famous quotes containing the words shadow and/or game:
“It is the same for all men. None of us can escape this shadow of the father, even if that shadow fills us with fear, even if it has no name or face. To be worthy of that man, to prove something to that man, to exorcise the memory of that man from every corner of our lifehowever it affects us, the shadow of that man cannot be denied.”
—Kent Nerburn (20th century)
“The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TVs ersatz battles is not the same thing at all. Children act out their emotions, they dont talk them out and they dont watch them out. Their imagination and their muscles need each other.”
—Leontine Young (20th century)