Setting
The game was set on and around Erythria, a massive continent approximately two thousand miles east-west and four thousand north-south, plus the island chains to the north and south. Different regions of the continent and surrounding islands were divided between different Games Masters, with geographical features separating the various regions. This permitted Saturnalia to become one of the earliest shared world building fantasy campaigns utilising a common framework of in-game religions and early history, whilst permitting the different regions to co-exist with minimal cross-campaign interference. Player characters could, under exceptional circumstances move from one campaign region to another, but only with great persistence and luck, or with the agreement of the relevant Games Masters.
Read more about this topic: Saturnalia (PBM)
Famous quotes containing the word setting:
“The new sound-sphere is global. It ripples at great speed across languages, ideologies, frontiers and races.... The economics of this musical esperanto is staggering. Rock and pop breed concentric worlds of fashion, setting and life-style. Popular music has brought with it sociologies of private and public manner, of group solidarity. The politics of Eden come loud.”
—George Steiner (b. 1929)
“The setting was really perfect for a brisk bubbling murder....”
—Vladimir Nabokov (18991977)
“We dont arrive at it by standing on one leg or on the first day of our setting outbut though we may jostle one another on the way that is no reason why we should strike or trampleelbowings enough.”
—George Gordon Noel Byron (17881824)