Games Developed By Ritual Entertainment
- Quake Mission Pack: Scourge of Armagon (1. expansion pack) – (1997) (PC) developed as Hipnotic Interactive
- SiN – (1998) (PC (Windows and Linux), Linux on PowerPC) both Linux versions ported by Hyperion Entertainment
- Heavy Metal: F.A.K.K.² – (2000) (PC (Windows and Linux), Mac (Mac OS and Mac OS X), Dreamcast) Linux version ported by Loki Software, Mac OS Classic version ported by Contraband Entertainment, Mac OS X version ported by The Omni Group
- Blair Witch Volume 3: The Elly Kedward Tale – (2000) (PC)
- SiN Gold (port) – (2000) (Mac) ported by Contraband Entertainment
- Counter-Strike: Condition Zero – (PC) Ritual Entertainment was working on the title in 2002 after Gearbox Software and before Turtle Rock Studios took over in mid-2003
- Star Trek: Elite Force II – (2003) (PC)
- Counter-Strike (port) – (2003) (Xbox)
- Legacy of Kain: Defiance – (2003) (PlayStation 2, Xbox, PC) External collaboration with Crystal Dynamics
- Delta Force: Black Hawk Down: Team Sabre (expansion) – (2004) (PC)
- SiN Episodes: Emergence – (2006) (PC)
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Famous quotes containing the words games, developed and/or ritual:
“Whatever games are played with us, we must play no games with ourselves, but deal in our privacy with the last honesty and truth.”
—Ralph Waldo Emerson (18031882)
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“Romance reading and writing might be seen ... as a collectively elaborated female ritual through which women explore the consequences of their common social condition as the appendages of men and attempt to imagine a more perfect state where all the needs they so intensely feel and accept as given would be adequately addressed.”
—Janice A. Radway (b. 1949)