Games Developed By Ritual Entertainment
- Quake Mission Pack: Scourge of Armagon (1. expansion pack) – (1997) (PC) developed as Hipnotic Interactive
- SiN – (1998) (PC (Windows and Linux), Linux on PowerPC) both Linux versions ported by Hyperion Entertainment
- Heavy Metal: F.A.K.K.² – (2000) (PC (Windows and Linux), Mac (Mac OS and Mac OS X), Dreamcast) Linux version ported by Loki Software, Mac OS Classic version ported by Contraband Entertainment, Mac OS X version ported by The Omni Group
- Blair Witch Volume 3: The Elly Kedward Tale – (2000) (PC)
- SiN Gold (port) – (2000) (Mac) ported by Contraband Entertainment
- Counter-Strike: Condition Zero – (PC) Ritual Entertainment was working on the title in 2002 after Gearbox Software and before Turtle Rock Studios took over in mid-2003
- Star Trek: Elite Force II – (2003) (PC)
- Counter-Strike (port) – (2003) (Xbox)
- Legacy of Kain: Defiance – (2003) (PlayStation 2, Xbox, PC) External collaboration with Crystal Dynamics
- Delta Force: Black Hawk Down: Team Sabre (expansion) – (2004) (PC)
- SiN Episodes: Emergence – (2006) (PC)
Read more about this topic: Ritual Entertainment
Famous quotes containing the words games, developed and/or ritual:
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)
“In sci-fi convention, life-forms that hadnt developed space travel were mere prehistoryhorse-shoe crabs of the cosmic sceneand something of the humiliation of being stuck on a provincial planet in a galactic backwater has stayed with me ever since.”
—Barbara Ehrenreich (b. 1941)
“We must get back into relation, vivid and nourishing relation to the cosmos and the universe. The way is through daily ritual, and is an affair of the individual and the household, a ritual of dawn and noon and sunset, the ritual of the kindling fire and pouring water, the ritual of the first breath, and the last.”
—D.H. (David Herbert)