Return To Dark Castle - Features

Features

The previous games each had 15 levels, and Return to Dark Castle contains all the levels from these first two games, plus over 50 new levels. The new areas are a mixture of single-screen levels in the style of the first two games, and larger horizontally and vertically scrolling levels. The levels contain 25 orbs, 10 of which are required in order to complete the game. Many of the new levels contain secret areas which can be accessed by activating hidden doors and switches.

The game's gameplay is, with a few notable exceptions, essentially identical to its predecessors. Bryant's principal weapon remains the rock which can be magically upgraded to the fireball, and a magical shield can be obtained. New features include the ability to carry weapons in the player's inventory as well as the ability to keep teleportation potions in the inventory. As he explores the castle, Bryant will also come across additional weapons and defenses that were not available in the original game.

Unlike the original, Bryant's progress is saved each time he returns to the Great Hall, Ante Room or Ante Room II. (These three interconnected rooms are the "starting" points for the original Dark Castle, Beyond Dark Castle and Return to Dark Castle, respectively.) This allows a player to save his progress and return later, which is important given the large number of additional levels compared to the original games.

Another new feature is the ability to record your session. These recording files can be shared with others players, although recordings from different versions of Return to Dark Castle are not compatible, and there are playback bugs, particularly in longer recordings.

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    Each reader discovers for himself that, with respect to the simpler features of nature, succeeding poets have done little else than copy his similes.
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