Renegade (video Game) - Ports

Ports

Reception
Review scores
Publication Score
Computer and Video Games 88%
CRASH 89%
Sinclair User 8/10
Your Sinclair 9/10
The Games Machine 87%

The NES version, developed in-house by Technos and released in 1987 by Taito in North America, is a strong departure from the original arcade game; the first three stages each consist of a series of two-screens wide levels against a group of three enemies at a time, culminating in a one-on-one fight with the boss. The second stage also contains a side-scrolling motorcycle chase, in which the player tries to kick opponents off their motorcycles, prior to the boss fight. In the third stage, the player can choose from one of two paths after clearing the first level of enemies: one leads to a confrontation against the stage boss, while the other is a second level filled with small fry enemies. The fourth and final stage is a maze of numerous rooms, filled with enemies and previous bosses, inside a building which the player must proceed in order to reach the final boss. There are trap doors in this stage which warps the player back to a previous stage, forcing the player to begin all over. The NES port of Renegade was released for the Wii's Virtual Console in North America on May 5, 2008 at a cost of 500 Wii Points.

The Master System version, developed by Natsume and published by Sega in 1993, is based largely on the NES port rather than the original arcade, but with enhanced graphics and several improvements like new death cutscenes and a revamped ending. This port was only released in Europe, Australia and Brazil.

Home computer versions were released for the Amiga, Apple II and IBM PC in North America and for the Amstrad CPC, ZX Spectrum, Atari ST and Commodore 64 in Europe. The American computer ports were developed by Software Creations and published by Taito, whereas the European computer ports were handled by Imagine Software and published by Ocean Software. They were typically limited to one fire button rather than three; the different moves are achieved by combining different joystick directions with a fire button press. The Amstrad CPC version mimicked the three-button control of the original by combining the joystick control with the cursor keys. The Spectrum and Amstrad versions featured flip-screen rather than scrolling levels. Barring these changes, the home computer versions were close renditions of the arcade game in terms of level layout, enemies and gameplay. The Spectrum version was voted number 48 in the Your Sinclair Readers' Top 100 Games of All Time.

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