Reach For The Stars (video Game)

Reach For The Stars (video Game)

Reach for the Stars is a science fiction strategy video game. It is the earliest known commercially published example of the 4X games (Explore, Expand, Exploit, Exterminate) genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Version 3 added a DOS port, though it did not share all of the features of the other platforms. The game was eventually ported to pre-Mac OS X versions of the Macintosh operating system, such as System 6. It was also ported to the Amiga and Apple II, from the Mac OS version.

The player commands a home star in the galaxy, and then expands to form an interstellar empire by colonizing far-off worlds, building powerful starships, and researching new technologies.

Reach for the Stars was very strongly influenced by the board game Stellar Conquest. Many of RFTS's features have direct correspondence in Stellar Conquest.

Graphics are minimal, yet the tactical and strategic elements provide countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a Reach for the Stars game to take over twelve hours to complete in single-player mode and 24 hours with multiple players.

Read more about Reach For The Stars (video Game):  Gameplay, Reception, Sequel

Famous quotes containing the words reach and/or stars:

    Pretend to be dumb, that’s the only way to reach old age.
    Friedrich Dürrenmatt (1921–1990)

    I, who had heard of music in the spheres,
    But not of speech in stars, began to muse:
    But turning to my God, whose ministers
    The stars and all things are; If I refuse,
    Dread Lord, said I, so oft my good;
    Then I refuse not ev’n with blood
    To wash away my stubborn thought:
    For I will do or suffer what I ought.
    George Herbert (1593–1633)