Puzzle Pirates - Economy

Economy

Puzzle Pirates features a market economy. Basic resources, such as wood and iron, as well as various herbs and minerals are produced by the game on most islands. Most colonized islands and some uncolonized islands have markets, which sell the local production to the highest bidder; others are harvested by "Merchants" which in turn sail the goods to the highest dockside buy offer (taking cost of delivery and distance into account). On uninhabited islands, players may harvest fruit, and may sell them to either the government of other islands (if the government is buying those fruits) or privately owned businesses. Commodities are processed by player-run shops, using player-supplied labor, into refined goods such as swords, ships and rum, or into intermediate items such as cloth or enamel.

Unlike most MMOGs, player-run shops and stalls determine what will be made at what price, with player employees that are hired to help with the crafting. While anyone can open a stall (full sized shops require an island governor to grant land), there is both an opening cost, as well as the need to acquire the commodities to construct the product, and the labor and time to actually construct. In addition, there is a weekly tax which is paid out of the shoppe or stall. Tax amounts depend on the size of your stall, as well as an additional rate set by the governor. This is very different from crafting in other games, where any individual player may gather the materials and craft any item, usually instantly once you have the materials, without needing to own a shop or hire help. The best way to think about this is simple: The person who opens and runs a shop is not the crafter; they are the manager of an industrial production shop. However, managers can become employees of their own shops and input to the labor needed to make the product.

To keep an ocean's economy going, most items age. When a certain amount of time passes, the item will have "aged" and it "crumbles to dust", disappearing completely. As an exception, tops and pants turn into rags if you have no other clothing of that type, and swords will turn into a stick if you have no other sword. Sticks do not age, although rags do. To sell a stick, you must have another sword besides a stick.(Few people in the general market will actually buy a stick.) The conditions, in order from newest to oldest is: New, good, old.

With the exception of ships, which may be sunk in only certain circumstances, all items manufactured by players in Puzzle Pirates either decay or are consumed in everyday use. Cannon-balls are shot during battle, rum is drunk during voyages, swords, mugs and clothes decay through wear-and-tear, and furniture wears out when it is moved around to redecorate scenes (generally housing rooms and ship decks). This decay results in a steady demand for new items. Specifically, it forces on-going demand for raw commodities and player crafting labor, keeping shops in business. Without this, the eventual oversupply of finished items would result in "worthless game coin", as finished items are extremely common, and game coin has no meaning.

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Famous quotes containing the word economy:

    Quidquid luce fuit tenebris agit: but also the other way around. What we experience in dreams, so long as we experience it frequently, is in the end just as much a part of the total economy of our soul as anything we “really” experience: because of it we are richer or poorer, are sensitive to one need more or less, and are eventually guided a little by our dream-habits in broad daylight and even in the most cheerful moments occupying our waking spirit.
    Friedrich Nietzsche (1844–1900)

    Everyone is always in favour of general economy and particular expenditure.
    Anthony, Sir Eden (1897–1977)

    Wise men read very sharply all your private history in your look and gait and behavior. The whole economy of nature is bent on expression. The tell-tale body is all tongues. Men are like Geneva watches with crystal faces which expose the whole movement.
    Ralph Waldo Emerson (1803–1882)