A pull-tab is a gambling ticket that is sold as a means to play a pull-tab game. The object of the ticket is to open the perforated windows on the back of the ticket and match the symbols inside the ticket to the winning combinations on the front of the ticket. The winning Pull-Tab ticket is turned in for a monetary prize. Other names for it include Break-Opens, Nevada Tickets, Cherry Bells, Lucky 7s, Pickle Cards, Instant Bingo, Bowl Games, or Popp-Opens (Arrow International trademark).
The game manager operates the game by selling tickets and distributing cash prizes. The tickets may also be provided by mechanical pull-tab dispensers. The pull-tab tickets are multi-layered paper tickets containing symbols hidden behind perforated tabs. Several different games may be offered for sale at any one time; each may have different prices and payouts. Pull-tabs are typically sold for 25¢, 50¢, $1 and $2 and have prizes as high as $1,000.
Each ticket has two sides. One side lists the winning combinations of symbols, the cash payout for each combination, the number of tickets that contain each winning combination, and the total number of tickets in the game. This information is also posted in a large printed sheet called a flare.
The other side of the ticket contains the perforated tabs. After purchasing the ticket, the player pulls the perforated tabs to reveal their winnings, if any. Cash prizes may be claimed immediately.
In some states, no pull-tab game may offer a single prize higher than a certain amount and/or may not cost more than a certain amount. For instance, in Pennsylvania, pull tabs cannot cost more than $1 per play, and no single prize can be more than $500.
Pull tab games are quite unique among wagering games in that each game, when new, has a predetermined quantity of tickets/chances, often less than 5,000 total, among which are a predetermined and fixed quantity of winning chances each of which rewards a predetermined prize value.
In 2010, approximately 20 states authorized and or licensed the use of pull tabs. The largest volume state in terms of dollar value sold is and has been for better than 15 years, Minnesota. In Minnesota as well as some other states, pull tabs are offered nightly from vending booths often called jar bars. All of the tickets in a game (called a "deal") are poured into a transparent container that has attached to it a "flare" or poster that displays all of the winning symbol combinations, the quantity of winning tickets at each reward level, the name of the game, etc. Also attached to the container is a tally sheet that shows a potential player exactly how many of the "major winners" (major winner is one equal to or above 50x the value of the price paid for the chance) remain in that particular game at a given time.
A potential player can see through the transparent box roughly how many chances remain and they can view on the associated tally sheet how many major winners remain at any given time. When several major winners remain among a few chances, players buy as many as they can at a time. When no major winners remain among unsold tickets, the organization takes the game out of play or retires that deal and replaces it with a brand new deal. No other finite-probability based game provides more information to players about the status of the game.
The key attributes that make something a pull tab, electronic or paper, is the finite probability basis of having a predetermined quantity of chances among which there are a predetermined quantity of winners that pay a fixed and predetermined value of prize. Redemption of one losing chance actually does mean one chance closer to a winner. This is not so much the case with slots that operate on near-continuum probability premises. With a slot, each event is a separate activity without bearing on the next outcome and without having been influenced from past events, very different from pull tabs. Finite vs. continuum probability foundations make them different no matter which symbols are used or how those symbols are displayed: rotating, flash sequencing, revolving, etc.