Development
Nintendo first revealed The Thousand-Year Door at the Game Developers Conference of 2003; before release, the game was known tentatively as Mario Story 2 in Japan and Paper Mario 2 in North America, and was revealed to be a direct sequel to the N64 game Paper Mario. A preview of the game was available at the E3 of 2004 with the playable stages including Hooktail Castle and a Bowser bonus stage. The game was released on October 11, 2004 in North America. The Thousand-Year Door was met with controversy in 2008 after Morgan Creek Productions filed a lawsuit against Nintendo alleging that they illegally used the song "You're So Cool" from the film True Romance in an advertisement for the game. Morgan Creek dropped the case six days later, after Nintendo revealed that the advertising agency, Leo Burnett USA, Inc., had licensing for the song.
A sequel to the game, Super Paper Mario, was developed by Intelligent Systems and released for the Wii in 2007. The game has a stronger emphasis on platforming than its predecessor. Super Paper Mario's plot is unrelated to the story of The Thousand-Year Door, but contains many easter eggs referencing past characters from the previous two games.
Read more about this topic: Paper Mario: The Thousand-Year Door
Famous quotes containing the word development:
“... work is only part of a mans life; play, family, church, individual and group contacts, educational opportunities, the intelligent exercise of citizenship, all play a part in a well-rounded life. Workers are men and women with potentialities for mental and spiritual development as well as for physical health. We are paying the price today of having too long sidestepped all that this means to the mental, moral, and spiritual health of our nation.”
—Mary Barnett Gilson (1877?)
“To be sure, we have inherited abilities, but our development we owe to thousands of influences coming from the world around us from which we appropriate what we can and what is suitable to us.”
—Johann Wolfgang Von Goethe (17491832)
“The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
—Gail Sheehy (20th century)