Development
Little King's Story began development under the title "Project O." The game was executively produced by Yasuhiro Wada, who is the creator of the Harvest Moon series. Wada contracted a developer in Fukuoka to create a new title for the Wii and asked Yoshirou Kimura to sign on as a producer. As there was no other staff at that time, Kimura contacted Norikazu Yasunaga to aid in the game's design, Youichi Kawaguchi to direct and Hideo Minaba and Kazuyuki Kurashima to design the characters and monsters respectively.
Kimura had previously worked on cult titles such as Moon: Remix RPG Adventure and Chulip, and came up with the concept of Little King's Story. Kimura states that his inspiration for the game came from The Little Prince, a storybook he read as child. His goal the first year in development was to create a real-time strategy game with easy controls, specifically one that used the Wii Remote.
Little King's Story, as "Project O," was first shown at the Tokyo Game Show in 2007. The official website held a "UMA" (Unidentified Mysterious Animal) contest, where people around the world were able to send a sketch of a monster they created themselves. The contest has ended. The first prize winner will have their "UMA" star as an in-game character, and 99 other winners will have the artwork displayed in the game. Six of the creatures that won were "Bruno", "Flummex", "Octoknight", "Pirabbit", "Ninjūn", and "Kabelle".
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