Evolution and Criticism
Companies like Epyx, Accolade, U.S. Gold and Konami developed many of the early games. The genre is often overlooked by the gaming industry and considered little more than a novelty or memorabilia attached to the event, with some considering it as purely an exercise in licensing and merchandise. Gameplay is the common target for detractors, since it usually consists of the 'button mashing' formula used in Track & Field or 'joystick waggling' as used in Daley Thompson's Decathlon.
However, since they are released at regular intervals, they can be used as a way to compare how graphics in computer games have changed over time: from the CGA graphics of the first Epyx titles to the ever-evolving 3D graphics of more modern titles such as Athens 2004, Beijing 2008. and London 2012
Read more about this topic: Olympic Video Games
Famous quotes containing the words evolution and/or criticism:
“Analyze theory-building how we will, we all must start in the middle. Our conceptual firsts are middle-sized, middle-distanced objects, and our introduction to them and to everything comes midway in the cultural evolution of the race.”
—Willard Van Orman Quine (b. 1908)
“The aim of all commentary on art now should be to make works of artand, by analogy, our own experiencemore, rather than less, real to us. The function of criticism should be to show how it is what it is, even that it is what it is, rather than to show what it means.”
—Susan Sontag (b. 1933)