North American Video Game Crash Of 1983
The North American video game crash was a massive recession of the video game industry that occurred from 1983 to 1985. Revenues that had peaked at around $3.2 billion in 1983, fell to around $100 million by 1985 (a drop of almost 97 percent). The crash was a serious event that brought an abrupt end to what is considered the second generation of console video gaming in North America. The crash almost destroyed the then-fledgling industry and led to the bankruptcy of several companies producing home computers and video game consoles in North America, including Atari. It lasted about two years, and many business analysts of the time expressed doubts about the long-term viability of video game consoles. The video-game industry was revitalized a few years later, mostly due to the widespread success of the Nintendo Entertainment System (NES), which was released in North America in 1985 and had become extremely popular by 1987.
There were several reasons for the crash, but the main cause was supersaturation of the market with hundreds of mostly low-quality games which resulted in the loss of consumer confidence. The full effects of the industry crash would not be felt until 1985.
Read more about North American Video Game Crash Of 1983: Causes and Factors
Famous quotes containing the words north, american, video, game and/or crash:
“In England if something goes wrongsay, if one finds a skunk in the gardenhe writes to the family solicitor, who proceeds to take the proper measures; whereas in America, you telephone the fire department. Each satisfies a characteristic need; in the English, love of order and legalistic procedure; and here in America, what you like is something vivid, and red, and swift.”
—Alfred North Whitehead (18611947)
“Evil passions and evil inclinations are much more dangerous than evil books. The sensualist will extract poison from the purest page, the modest can blush without being corrupted.”
—Colimetis, U.S. womens magazine contributor. American Ladies Magazine, pp. 145-7 (April, 1828)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“It is usual for a Man who loves Country Sports to preserve the Game in his own Grounds, and divert himself upon those that belong to his Neighbour.”
—Joseph Addison (16721719)
“The tree the tempest with a crash of wood
Throws down in front of us is not to bar
Our passage to our journeys end for good,
But just to ask us who we think we are....”
—Robert Frost (18741963)