Nonlinear Gameplay - Early Examples

Early Examples

The nonlinear style of gameplay has its roots in the 8-bit era, with early examples in the 1980s (showing a gradual progression in non-linearity) including:

  • Bosconian (1981)
  • Time Pilot (1982)
  • TX-1 (1983)
  • Mega Zone (1983)
  • Portopia Serial Murder Case (1983)
  • Bega's Battle (1983)
  • Elite (1984),
  • Dragon Slayer (1984)
  • The Battle-Road (1984)
  • Ginga Hyoryu Vifam (1984)
  • Brain Breaker (1985)
  • Star Luster (1985)
  • Mercenary (1985),
  • The Legend of Zelda (1986)
  • Metroid (1986)
  • Dragon Quest (1986)
  • Out Run (1986)
  • Cholo (1986),
  • Darius (1986)
  • Vampire Killer (1986)
  • Castlevania II: Simon's Quest (1987)
  • Mega Man (1987)
  • Megami Tensei (1987)
  • Sid Meier's Pirates! (1987)
  • The Goonies II (1987)
  • War of the Dead (1987)

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Famous quotes containing the words early and/or examples:

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    AWP. Anthology of World Poetry, An. Mark Van Doren, ed. (Rev. and enl. Ed., 1936)

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