Early Examples
The nonlinear style of gameplay has its roots in the 8-bit era, with early examples in the 1980s (showing a gradual progression in non-linearity) including:
- Bosconian (1981)
- Time Pilot (1982)
- TX-1 (1983)
- Mega Zone (1983)
- Portopia Serial Murder Case (1983)
- Bega's Battle (1983)
- Elite (1984),
- Dragon Slayer (1984)
- The Battle-Road (1984)
- Ginga Hyoryu Vifam (1984)
- Brain Breaker (1985)
- Star Luster (1985)
- Mercenary (1985),
- The Legend of Zelda (1986)
- Metroid (1986)
- Dragon Quest (1986)
- Out Run (1986)
- Cholo (1986),
- Darius (1986)
- Vampire Killer (1986)
- Castlevania II: Simon's Quest (1987)
- Mega Man (1987)
- Megami Tensei (1987)
- Sid Meier's Pirates! (1987)
- The Goonies II (1987)
- War of the Dead (1987)
Read more about this topic: Nonlinear Gameplay
Famous quotes containing the words early and/or examples:
“We can slide it
Rapidly backwards and forwards: we call this
Easing the spring. And rapidly backwards and forwards
The early bees are assaulting and fumbling the flowers:
They call it easing the Spring.”
—Henry Reed (19141986)
“Histories are more full of examples of the fidelity of dogs than of friends.”
—Alexander Pope (16881744)