Nintendo Game Cube Linux - Alternate Loading Methods

Alternate Loading Methods

As the kernel can start the root filesystem from any of a number of different sources (over a network, from an SD card or from a DVD for example), the initial challenge is to load the kernel; although the original mechanism grew from the original PSO exploit, its later development was shaped by the development of first the anaconda recode, and then a method called SDLoad. SDLoad was reliant upon the fact that the Action Replay disc, produced by Codejunkies, allows the user to alter code in a game in Memory. By inserting the appropriate Action Replay codes, it was possible to modify the action replay software in memory to allow booting from an SD card.

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