The first Might and Magic game, Might and Magic Book One: The Secret of the Inner Sanctum, was programmed by Jon Van Caneghem for over a three-year period ending in 1986. Released for the Apple II on June 1, 1986 with ports for the Commodore 64, Mac OS, and MS-DOS following a year later, the game was successful enough to warrant a sequel, Might and Magic II: Gates to Another World, released for the Apple II and MS-DOS in 1988.
The third installment, Might and Magic III: Isles of Terra was released in 1991 and was the first game in the series designed specifically for MS-DOS-based computers, although ports were released for a variety of other systems, including the Mac OS, Super Nintendo Entertainment System, and the Sega Mega Drive. Might and Magic III featured an entirely redesigned game engine and 8-bit VGA graphics.
The Might and Magic III engine was reused for the next two installments of the series, Might and Magic IV: Clouds of Xeen and Might and Magic V: Darkside of Xeen, released in 1992 and 1993, respectively. When installed together, the two games became a single, omnibus-style title called World of Xeen. In 1994, New World released an enhanced CD-ROM version of World of Xeen featuring Red Book CD audio and spoken dialogue. The Might and Magic III engine was used one final time for Swords of Xeen, a continuation of World of Xeen produced by Catware under permission from New World Computing. Although it was never released as a standalone title, Swords of Xeen was included in numerous Might and Magic series compilations released by New World Computing and, later, the 3DO Company.
After a pause of five years (during which time the Heroes of Might and Magic spin-off franchise was launched) New World returned to the Might and Magic series with Might and Magic VI: The Mandate of Heaven, their first game to use 3D graphics, and the first to be released for Microsoft Windows. Might and Magic VII: For Blood and Honor (1999) and Might and Magic VIII: Day of the Destroyer (2000) followed, using the same engine, but adding support for graphical hardware acceleration. In late 2001, Might and Magic VIII was released for the PlayStation 2 video game console in the Japanese market only, courtesy of developer Imagineer.
Also in 2001, New World and 3DO released Legends of Might and Magic, a spin-off of the Might and Magic series. Originally conceived as an online multiplayer action role-playing game (and announced as such when it was unveiled at E3 in 2000), by the time of the game's release the following year it had evolved into a more traditional first-person shooter.
The final (as of 2008) Might and Magic game was released in 2002 as Might and Magic IX for Windows. Abandoning the now-dated Might and Magic VI engine in favor of the Lithtech engine (also used in Legends of Might and Magic), Might and Magic IX was the first game to be rendered entirely in 3D. Unfortunately, the release of the game was rushed, and the finished product was received poorly by critics, who noted the numerous software bugs remaining in the final release, most of which were not fully resolved by the sole patch released before New World Computing's dissolution.
Before its bankruptcy, the 3DO Company produced two further spin-offs of the Might and Magic series: Crusaders of Might and Magic and Warriors of Might and Magic. Neither of these games was developed by New World Computing, however. Similarly, a number of Might and Magic spin-off titles have been produced since the dissolution of New World Computing by Ubisoft and its associates. Obviously, New World Computing was involved in the production of none of these (including Dark Messiah of Might and Magic).
Read more about this topic: New World Computing
Famous quotes containing the word magic:
“The middle years of parenthood are characterized by ambiguity. Our kids are no longer helpless, but neither are they independent. We are still active parents but we have more time now to concentrate on our personal needs. Our childrens world has expanded. It is not enclosed within a kind of magic dotted line drawn by us. Although we are still the most important adults in their lives, we are no longer the only significant adults.”
—Ruth Davidson Bell. Ourselves and Our Children, by Boston Womens Health Book Collective, ch. 3 (1978)