Popularity and Development
Much of the game's popularity was based on the presence of active and creative player guilds, who staged many special gaming events online for their members. It is this committed fan base that BioWare sought when they licensed the rights to Neverwinter Nights from AOL and TSR as the basis for the later Neverwinter Nights game.
NWN gained incidental media attention from AOL tech and marketing staff by appearing in the Don't Copy That Floppy campaign by the Software Publishers Association.
In 1998, development work began on a clone of Neverwinter Nights called Forgotten World.
After the release of BioWare's non-MMO Neverwinter Nights game in 2002, a group of former Neverwinter Nights players used the Aurora toolset included with the new game to reconstruct the content of the original Neverwinter Nights and host it online as a multiplayer game, albeit with limited player capacity. Neverwinter Nights: Resurrection was modestly successful early on in drawing former Neverwinter Nights players, but player numbers dwindled over the years as online gaming options expanded and the underlying game technology aged. A post on IGN from the game's host revealed that Neverwinter Nights: Resurrection shut down its servers on July 31, 2012.
In 2012, a single-player conversion of Neverwinter Nights was released for Unlimited Adventures after two years of development.
Read more about this topic: Neverwinter Nights (MMORPG)
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