Mouse (programming Language)

Mouse (programming Language)

The Mouse programming language is a small computer programming language developed by Dr. Peter Grogono in the late 1970s and early 1980s. It was developed as an extension of an earlier language called MUSYS, which was used to control digital and analog devices in an electronic music studio.

Mouse was originally intended as a small, efficient language for microcomputers with limited memory. It is an interpreted, stack-based language and uses Reverse Polish notation. To make an interpreter as easy as possible to implement, Mouse is designed so that a program is processed as a stream of characters, interpreted one character at a time.

The elements of the Mouse language consist of a set of (mostly) one-character symbols, each of which performs a specific function (see table below). Since variable names are limited to one character, there are only 26 possible variables in Mouse (named A-Z). Integers and characters are the only available data types.

Despite these limits, Mouse includes a number of relatively advanced features, including:

  • Conditional branching
  • Loops
  • Pointers
  • Macros (subroutines (which may be recursive))
  • Arrays
  • Code tracing

The design of the Mouse language makes it ideal for teaching the design of a simple interpreter. Much of the book describing Mouse is devoted to describing the implementation of two interpreters, one in Z80 assembly language, the other in Pascal.

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Famous quotes containing the word mouse:

    It is as when a migrating army of mice girdles a forest of pines. The chopper fells trees from the same motive that the mouse gnaws them,—to get his living. You tell me that he has a more interesting family than the mouse. That is as it happens.
    Henry David Thoreau (1817–1862)