Microsoft Flight Simulator - History

History

Microsoft Flight Simulator began as a set of articles written by Bruce Artwick in 1976 about a 3D computer graphics program. When the magazine editor said that subscribers wanted to buy the program, Bruce Artwick set to work to create it and incorporated a company called subLOGIC Corporation in 1977. subLOGIC began selling flight simulators for several computer platforms including the 8080, Altair 8800 and IMSAI 8080. In 1979 subLOGIC released FS1 Flight Simulator for the Apple II. In 1980, subLOGIC released a version for the TRS-80, and in 1982 they licensed an IBM PC version with CGA graphics to Microsoft which was released as Microsoft Flight Simulator 1.00. In the early days of less-than-100% IBM PC compatible systems, Flight Simulator and Lotus 1-2-3 were used as unofficial compatibility test software for new PC clone models. subLOGIC continued to develop for other platforms and ported Flight Simulator II to the Apple II in 1983, the Commodore 64, MSX and Atari 800 in 1984, and to the Amiga and Atari ST in 1986. Meanwhile, Bruce Artwick left subLOGIC and founded The Bruce Artwick Organization to continue his work on subsequent Microsoft releases, beginning with Microsoft Flight Simulator 3.0 in 1988. Microsoft Flight Simulator reached commercial maturity with version 3.1, and went on to encompass the use of 3D graphics and graphic hardware acceleration.

Microsoft continued to produce newer versions of the flight simulation software, adding features such as new aircraft types and augmented scenery. The 2000 and 2002 versions were available in "Standard" and "Professional" editions where the latter included more aircraft, tools and scenery options. The 2004 release (version 9) marked the celebration of one hundred years of powered flight and had only one edition. Flight Simulator X, released in 2006, returned to dual versions with a "Standard" and a "Deluxe" edition.

The flying area encompasses planet Earth with varying degrees of detail and includes over 24,000 airports. There is an ever growing list of scenery representing major landmarks and popular cities. Landscape details become sparse as gameplay moves away from population centres within the flight simulator, particularly outside the U.S. although a variety of websites offer scenery add-ons to remedy this.

The three latest versions incorporate sophisticated weather simulation, along with the ability to download real world weather data (first available with "Flight Simulator 2000"). Additional features in these newer versions include air traffic environments with interactive air traffic control functions, new aircraft models from the historical Douglas DC-3 to the modern Boeing 777, interactive lessons, challenges and aircraft checklists. The two latest versions of Microsoft Flight Simulator have a "kiosk mode", which allows the application to be run in electronic kiosks located in public places like shopping malls. Microsoft Flight Simulator has a wide selection of upgrades and add-ons, both free and commercial, official and fan-made.

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