Method (computer Programming)
In object-oriented programming, a method is a subroutine (or procedure) associated with a class. Methods define the behavior to be exhibited by instances of the associated class at program run time. Methods have the special property that at runtime, they have access to data stored in an instance of the class (or class instance or class object or object) they are associated with and are thereby able to control the state of the instance. The association between class and method is called binding. A method associated with a class is said to be bound to the class. Methods can be bound to a class at compile time (static binding) or to an object at runtime (dynamic binding).
Read more about Method (computer Programming): Example, Abstract Methods, Accessor and Mutator Methods, Class Methods, Conversion Operator Methods, Hook Methods, Overloaded Methods, Overridden Methods, Special Methods, Static Methods, Virtual Methods
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“A method of child-rearing is notor should not bea whim, a fashion or a shibboleth. It should derive from an understanding of the developing child, of his physical and mental equipment at any given stage, and, therefore, his readiness at any given stage to adapt, to learn, to regulate his behavior according to parental expectations.”
—Selma H. Fraiberg (20th century)