Metamorphosis Alpha - Description

Description

The original edition of the game takes place on a generation spaceship, the starship Warden that has been struck by an unknown cataclysmic event that killed many of the colonists and crew. Thus, the characters must survive their missions in this ship (which they believe to be a world) where they no longer understand the technology around them and they encounter numerous mutated creatures. In essence, Metamorphosis Alpha is a dungeon crawl in space.

Players can opt to create a human, a mutated human, a mutated plant or a mutated creature as their character. A number of articles in Dragon expanded upon these options to include clones and robot characters as well as adding rules for cybernetics. There are five common player characteristics: radiation resistance, mental resistance, dexterity, strength, and constitution. Human players added a sixth characteristic, leadership potential, while mutated humans and creatures add a random number of mutations, both physical and mental. Metamorphosis Alpha's combat rules are very similar to those used in the original edition of Dungeons & Dragons (D&D).

Metamorphosis Alpha is the intellectual pre-cursor to Gamma World (1978), also produced by TSR.

Read more about this topic:  Metamorphosis Alpha

Famous quotes containing the word description:

    God damnit, why must all those journalists be such sticklers for detail? Why, they’d hold you to an accurate description of the first time you ever made love, expecting you to remember the color of the room and the shape of the windows.
    Lyndon Baines Johnson (1908–1973)

    Everything to which we concede existence is a posit from the standpoint of a description of the theory-building process, and simultaneously real from the standpoint of the theory that is being built. Nor let us look down on the standpoint of the theory as make-believe; for we can never do better than occupy the standpoint of some theory or other, the best we can muster at the time.
    Willard Van Orman Quine (b. 1908)

    The great object in life is Sensation—to feel that we exist, even though in pain; it is this “craving void” which drives us to gaming, to battle, to travel, to intemperate but keenly felt pursuits of every description whose principal attraction is the agitation inseparable from their accomplishment.
    George Gordon Noel Byron (1788–1824)