Metal Gear Solid: The Twin Snakes - Development

Development

The Twin Snakes was first announced in 2003 by Nintendo of America, confirming that Silicon Knights would be developing under the guidance of legendary developers, Metal Gear creator Hideo Kojima and Mario creator Shigeru Miyamoto.

Although The Twin Snakes was largely developed at Silicon Knights (mostly programming), its cut scenes and models were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet-time photography and choreographed gunplay extensively. Kitamura created many of the game's cinematics to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima had him redo them in his own style. The game's composition duties were split: some of the in-game music was handled by Steve Henifin and Silicon Knights' music staff, while the rest of the music (in-game, menus and cut scenes) was handled by Konami's music staff, including Metal Gear Solid 2 co-composer Norihiko Hibino.

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