Message passing in computer science is a form of communication used in parallel computing, object-oriented programming, and interprocess communication. In this model, processes or objects can send and receive messages (comprising zero or more bytes, complex data structures, or even segments of code) to other processes. By waiting for messages, processes can also synchronize.
Read more about Message Passing: Overview, Message Passing Systems, Synchronous Versus Asynchronous Message Passing, Message Passing Versus Calling, Message Passing and Locks, Mathematical Models, Examples
Famous quotes containing the words message and/or passing:
“What the hell is nostalgia doing in a science-fiction film? With the whole universe and all the future to play in, Lucas took his marvelous toys and crawled under the fringed cloth on the parlor table, back into a nice safe hideyhole, along with Flash Gordon and the Cowardly Lion and Luck Skywalker and the Flying Aces and the Hitler Jugend. If theres a message there, I dont think I want to hear it.”
—Ursula K. Le Guin (b. 1929)
“Frequently also some fair-weather finery ripped off a vessel by a storm near the coast was nailed up against an outhouse. I saw fastened to a shed near the lighthouse a long new sign with the words ANGLO SAXON on it in large gilt letters, as if it were a useless part which the ship could afford to lose, or which the sailors had discharged at the same time with the pilot. But it interested somewhat as if it had been a part of the Argo, clipped off in passing through the Symplegades.”
—Henry David Thoreau (18171862)